.. WorldMor documentation master file, created by sphinx-quickstart on Wed Jan 30 08:27:51 2019. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. WorldMor's documentation! ==================================== .. toctree:: :maxdepth: 2 :caption: Contents: game/gui game/installation game_logic/game auto/worldmor_doc graphic license Introduction ================== **WorldMor** is an application (game) write in Python using framework PyQt. It is created as a semestral work of **MI-PYT** course at **CTU in Prague**. In this game, it's an effort to get the best score on the map in the selected level. The map contains the crafts, bullets, weapons, and of course enemies, which is the task of destroying. The Enemies can also collect these items. With time when the distance from the start is more significant the count of objects on the map decreasing, and the number of enemies increasing. The game can also be played in fullscreen mode. There are three levels of difficulty that are specified by enemy surveillance and their speed. The game also allows you to save and load the game for the later sequel. Control ========== You can use WSAD or arrows to walk, and you can use Spacebar or 0 to shoot. The body always shoots in the direction of movement. .. image:: _static/example.png Indices and tables ================== * :ref:`genindex` * :ref:`modindex` * :ref:`search`